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Implementing a Thread Pool in Rust for Controlled Concurrency

Last updated: January 06, 2025

Concurrency is a core concept in modern programming, enabling developers to efficiently manage multiple tasks at once. Rust, known for its memory safety and performance, provides excellent features for implementing concurrent programs. In this article, we will explore how to implement a thread pool in Rust, which allows for controlled concurrency by managing a fixed number of threads to execute tasks.

What is a Thread Pool?

A thread pool is a collection of pre-instantiated, idle threads, which stand ready to be given work. The pool can be used to manage and reuse threads, improving the performance by reducing the overhead of creating and destroying threads frequently. A thread pool achieves controlled concurrency by limiting the number of threads that can be active at one time.

Setting up a Basic Thread Pool in Rust

Let's start by creating a simple thread pool in Rust. We will use Rust's standard library, particularly the thread module, to create and manage threads.

use std::sync::{mpsc, Arc, Mutex};
use std::thread;

struct ThreadPool {
    workers: Vec<Worker>,
    sender: mpsc::Sender<Job>,
}

type Job = Box<dyn FnOnce() + Send + 'static>;

impl ThreadPool {
    fn new(size: usize) -> ThreadPool {
        assert!(size > 0);

        let (sender, receiver) = mpsc::channel();
        let receiver = Arc::new(Mutex::new(receiver));

        let workers = (0..size)
            .map(|id| Worker::new(id, Arc::clone(&receiver)))
            .collect();

        ThreadPool { workers, sender }
    }

    fn execute<F>(&self, f: F)
    where
        F: FnOnce() + Send + 'static,
    {
        let job = Box::new(f);
        self.sender.send(job).unwrap();
    }
}

Here, we define a ThreadPool struct with a collection of workers and an mpsc::channel sender to pass jobs to the workers. Each worker receives a shared receiver end of the channel, protected by a Mutex because of the concurrent nature of accessing them.

Implementing the Worker

Each worker in the thread pool operates by continuously checking for jobs and executing them. Let's define the Worker struct and implement the required logic.

struct Worker {
    id: usize,
    thread: Option<thread::JoinHandle<()>>,
}

impl Worker {
    fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
        let thread = thread::spawn(move || loop {
            let job = receiver.lock().unwrap().recv().unwrap();

            println!("Worker {} got a job; executing.", id);

            job();
        });

        Worker {
            id,
            thread: Some(thread),
        }
    }
}

The Worker struct contains a thread, which constantly listens for new jobs to execute. Notice how we lock the receiver to safely receive messages across multiple threads.

Testing the Thread Pool

Let's test our thread pool by executing some dummy tasks. This will ensure our setup handles concurrent tasks as expected.

use std::time::Duration;

fn main() {
     let pool = ThreadPool::new(4);

     for i in 0..8 {
         pool.execute(move || {
             println!("Started task {}", i);
             thread::sleep(Duration::from_secs(1));
             println!("Completed task {}", i);
         });
     }
}

This example creates a ThreadPool with 4 threads and adds 8 tasks for execution. The tasks simulate work with a 1-second sleep. Only four tasks should be running concurrently, demonstrating our pool's efficacy in controlling concurrency.

Conclusion

In this article, we implemented a basic thread pool in Rust to efficiently manage concurrent execution. Though our implementation is simple, it lays the groundwork for building more complex and efficient multi-threaded applications. By using Rust’s features like channels and Arc<Mutex>, we achieved thread safety and ensured that our threads could work concurrently without stepping over each other’s toes. This approach can greatly enhance the performance of programs that require handling many I/O tasks or CPU-bound computations.

Next Article: Handling Timeouts in Rust with async and tokio Timers

Previous Article: Runtime Models: Comparing Async-std and tokio in Rust

Series: Concurrency in Rust

Rust

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