Sling Academy
Home/Rust/Rust - Implementing custom de/serialization logic for specialized vector or map types

Rust - Implementing custom de/serialization logic for specialized vector or map types

Last updated: January 07, 2025

Serialization and deserialization are critical processes in software development that allow for data representation and storage in different formats. In Rust, the serde library is widely used for this purpose. While serde provides excellent default serialization and deserialization logic, sometimes our application demands specialized handling, especially when working with custom vector or map types.

Understanding Custom Serialization and Deserialization

Serialization converts data structures into a format that can be stored or transmitted, while deserialization reconstructs the data structures from that format. Let's see how we can implement custom de/serialization logic for specialized vector or map types in Rust.

Basics of Serde Serialization

First, ensure you have serde added to your Cargo.toml file:

[dependencies]
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"

The two main traits that we need to implement for custom serialization are Serialize and Deserialize.

Implementing Custom Serialization for a Specialized Vector

Let's consider a scenario with a specialized vector type where we only want to align specific types for unique requirements. Our vector will contain a wrapper struct around integers.

use serde::{Serialize, Serializer, Deserialize, Deserializer};

#[derive(Debug)]
struct MyInt(i32);

#[derive(Debug)]
struct MyVector(Vec);

impl Serialize for MyInt {
    fn serialize(&self, serializer: S) -> Result
    where
        S: Serializer,
    {
        serializer.serialize_i32(self.0)
    }
}

impl<'de> Deserialize<'de> for MyInt {
    fn deserialize(deserializer: D) -> Result
    where
        D: Deserializer<'de>,
    {
        let value = i32::deserialize(deserializer)?;
        Ok(MyInt(value))
    }
}

// Custom serialization logic for MyVector
impl Serialize for MyVector {
    fn serialize(&self, serializer: S) -> Result
    where
        S: Serializer,
    {
        let mut seq = serializer.serialize_seq(Some(self.0.len()))?;
        for my_int in &self.0 {
            seq.serialize_element(my_int)?;
        }
        seq.end()
    }
}

impl<'de> Deserialize<'de> for MyVector {
    fn deserialize(deserializer: D) -> Result
    where
        D: Deserializer<'de>,
    {
        let vec = Vec::::deserialize(deserializer)?;
        Ok(MyVector(vec))
    }
}

Implementing Custom Serialization for a Specialized Map Type

Similar logic can be followed for specialized map types. Let's demonstrate with a simple wrapper around the map structure that uses strings for keys and integers for values.

use serde::ser::{SerializeMap};
use std::collections::HashMap;

#[derive(Debug)]
struct MyMap(HashMap);

// Serialization
impl Serialize for MyMap {
    fn serialize(&self, serializer: S) -> Result
    where
        S: Serializer,
    {
        let mut map = serializer.serialize_map(Some(self.0.len()))?;
        for (k, v) in &self.0 {
            map.serialize_entry(k, v)?;
        }
        map.end()
    }
}

// Deserialization
impl<'de> Deserialize<'de> for MyMap {
    fn deserialize(deserializer: D) -> Result
    where
        D: Deserializer<'de>,
    {
        let map = HashMap::::deserialize(deserializer)?;
        Ok(MyMap(map))
    }
}

Conclusion

By adopting custom serialization and deserialization logic in your programs, you can handle specialized use cases and ensure that data structures are stored and retrieved as needed. This flexibility makes Rust programs robust and optimized, leading to better performance and more concise code management.

Next Article: Transforming JSON or YAML arrays/objects into typed Rust vectors and maps

Previous Article: Rust - Investigating partial moves when pattern matching on vector or HashMap elements

Series: Collections in Rust

Rust

You May Also Like

  • Network Protocol Handling Concurrency in Rust with async/await
  • Using the anyhow and thiserror Crates for Better Rust Error Tests
  • Rust - Investigating partial moves when pattern matching on vector or HashMap elements
  • Rust - Handling nested or hierarchical HashMaps for complex data relationships
  • Rust - Combining multiple HashMaps by merging keys and values
  • Composing Functionality in Rust Through Multiple Trait Bounds
  • E0437 in Rust: Unexpected `#` in macro invocation or attribute
  • Integrating I/O and Networking in Rust’s Async Concurrency
  • E0178 in Rust: Conflicting implementations of the same trait for a type
  • Utilizing a Reactor Pattern in Rust for Event-Driven Architectures
  • Parallelizing CPU-Intensive Work with Rust’s rayon Crate
  • Managing WebSocket Connections in Rust for Real-Time Apps
  • Downloading Files in Rust via HTTP for CLI Tools
  • Mocking Network Calls in Rust Tests with the surf or reqwest Crates
  • Rust - Designing advanced concurrency abstractions using generic channels or locks
  • Managing code expansion in debug builds with heavy usage of generics in Rust
  • Implementing parse-from-string logic for generic numeric types in Rust
  • Rust.- Refining trait bounds at implementation time for more specialized behavior
  • Enforcing runtime invariants with generic phantom types in Rust