Encapsulating Global State in Rust with Structs and Modules Instead of Classes
Updated: Jan 06, 2025
In many programming languages, global state management is often handled using classes. However, Rust provides a fresh perspective on encapsulating global state by using structs and modules instead of classes. This article dives into how......
Adopting a Composition-Over-Inheritance Mindset in Rust Applications
Updated: Jan 06, 2025
In the world of software development, the debate between composition and inheritance is a long-standing one. With the rise of more component-based architectures and functional programming paradigms, the principle of 'composition over......
Implementing Polymorphic Error Handling in Rust with Dyn Error
Updated: Jan 06, 2025
Rust is a systems programming language that emphasizes safety, concurrency, and performance. It offers powerful features for memory safety without a garbage collector. One of the intriguing features of Rust is its ability to handle errors......
Using Enums Instead of Derived Classes for Representing Variants in Rust
Updated: Jan 06, 2025
In software development, especially when using languages like Rust, an integral decision involves how to effectively represent different variants of a concept or object. Traditionally, many languages rely on derived classes to handle this,......
Emulating Aggregation and Composition in Rust with Struct Fields
Updated: Jan 06, 2025
When working with object-oriented programming in languages like Java or C++, the concepts of aggregation and composition are commonly used to model relationships between objects. While Rust is not traditionally object-oriented, you can......
Understanding Object Safety Constraints for Rust Trait Objects
Updated: Jan 06, 2025
When venturing into the world of Rust programming, you might come across the concept of trait objects. Trait objects are a way of achieving polymorphism in Rust. However, they come with a peculiar set of restrictions known as object safety......
Leveraging the Newtype Pattern in Rust to Encapsulate Behavior
Updated: Jan 06, 2025
In software development, encapsulating behavior and protecting data invariants are essential principles. In the Rust programming language, one useful technique to achieve this is through the Newtype Pattern. This pattern allows developers......
Static vs Dynamic Dispatch in Rust OOP-Like Architectures
Updated: Jan 06, 2025
When it comes to object-oriented programming (OOP) in Rust, there are fundamental aspects such as polymorphism, encapsulation, and inheritance that draw developers to the language. Although Rust does not perfectly fit the classical OOP......
Exploiting Zero-Cost Abstractions for Polymorphism in Rust
Updated: Jan 06, 2025
In the world of systems programming, one of the key considerations is achieving efficiency without sacrificing code clarity and maintenance. Rust offers a unique balance between performance and usability through its unique take on......
Dealing with Lifetime Boundaries in Rust’s Simulated OOP Patterns
Updated: Jan 06, 2025
When working with Rust, a systems programming language emphasizing safety and performance, you'll encounter different paradigms and patterns for structuring code. One such pattern involves simulated object-oriented programming (OOP), which......
Combining Rust’s Functional Traits with OOP Patterns for Hybrid Design
Updated: Jan 06, 2025
As modern software development evolves, Rust emerges as a versatile programming language facilitating both functional and object-oriented paradigms. Rust’s rich type system allows developers to harness the best of both worlds, making use......
Enabling Subtyping in Rust: The Role of Trait Objects and Lifetimes
Updated: Jan 06, 2025
Rust is designed to provide memory safety without a garbage collector, which means it handles features like subtyping and polymorphism in a unique manner. Subtyping in Rust is primarily enabled through the use of trait objects and......