Decorating Behavior in Rust: The Decorator Pattern Without Classes
Updated: Jan 06, 2025
When we think about the Decorator pattern, typically object-oriented programming languages like Java or C++ might come to mind. However, Rust, being a systems programming language with its own distinctive paradigm, allows us to implement......
Handling Complex Polymorphism in Rust Using Enums and Pattern Matching
Updated: Jan 06, 2025
Rust, developed by Mozilla, is well-known for its performance and memory safety. One of Rust's attractive features is its type system, which includes powerful tools for handling polymorphism. In this article, we'll explore how enums and......
Mocking “Objects” in Rust Tests with Trait Implementations
Updated: Jan 06, 2025
As software developers, writing tests is an integral part of ensuring code correctness and reliability. In Rust, like in many other programming languages, we often need to mock or stub functionality while testing. Unlike other......
Integrating Rust’s Ownership Model into Object-Like APIs
Updated: Jan 06, 2025
Rust is renowned for its unique ownership model, which ensures safety and prevents data races by imposing strict memory management rules at compile time. Integrating Rust's ownership model into object-like APIs can significantly enhance......
Refactoring Legacy OOP Patterns into Idiomatic Rust Solutions
Updated: Jan 06, 2025
As software develops and matures, evolving from legacy systems to modern solutions presents both challenges and opportunities. One of the intriguing and rewarding aspects of modernizing software involves refactoring legacy Object-Oriented......
Comparing Rust Trait Objects with Virtual Tables in C++
Updated: Jan 06, 2025
When it comes to implementing polymorphic behavior in systems programming languages, both Rust and C++ offer intriguing methods with their own distinct mechanisms. Rust employs Trait Objects, while C++ relies on Virtual Tables or VTables.......
Managing State and Behavior with Rust Structs and Trait Implementations
Updated: Jan 06, 2025
Rust is known for its memory safety and performance capabilities without a garbage collector. One way to manage state and behavior in Rust is by using structs and trait implementations. This article explores how these two features can be......
Extending Rust’s Traits with Macros for DRY OOP-Like Structures
Updated: Jan 06, 2025
Rust is a systems programming language designed with features for reliability and concurrency. One of Rust’s powerful features is its traits, which are akin to interfaces in other programming languages. Traits allow for the definition of......
Designing Data Hiding in Rust Through Private Fields and Public Methods
Updated: Jan 06, 2025
In the realm of system programming languages, Rust shines with its blend of performance and safety. One of these safety-promoting features is encapsulation, achieved through data hiding using private fields and public methods. Rust offers......
Using PhantomData in Rust to Represent Metadata or Lifetime Requirements
Updated: Jan 06, 2025
Rust is renowned for its powerful and safe memory management features, but it also provides tools that can confound new users. One of these tools is PhantomData, a zero-sized marker type used primarily in generic programming to signal......
Mimicking Class Constructors in Rust with Associated Functions
Updated: Jan 06, 2025
When working in Rust, a systems programming language that emphasizes safety and performance, understanding how to create custom structures is essential. In many object-oriented languages, such as Java or C++, we rely on class constructors......
Implementing the Observer Pattern in Rust Without Class Hierarchies
Updated: Jan 06, 2025
The Observer Pattern is a widely used design pattern across software development. It establishes a one-to-many dependency between objects, allowing one object to notify several others about changes to its state. This pattern is......