Why Rust requires explicit trait bounds instead of inheritance
Updated: Jan 04, 2025
In the world of modern programming languages, Rust stands out for its unique approach to safety and performance. A notable feature of Rust is its use of trait bounds as a form of abstraction instead of using traditional inheritance systems......
Rust - Understanding the differences between `Box` and `impl Trait`
Updated: Jan 04, 2025
In Rust, handling polymorphism and abstractions can significantly impact the design and flexibility of your application. Two common ways to implement trait abstractions are using Box<dyn Trait> and impl Trait. Although they might......
Rust - Implementing complex trait bounds, including nested `where` clauses
Updated: Jan 04, 2025
Rust is a system programming language focused on safety, speed, and concurrency. One of Rust's features that contribute to its safety and expressiveness is the trait system. Traits in Rust can be associated with constraints known as trait......
Refactoring existing code to make use of Rust generics effectively
Updated: Jan 04, 2025
Refactoring is an essential part of software development. It involves restructuring or re-organizing existing code without changing its external behavior. One powerful refactoring tool in Rust is the use of generics, which allows functions......
Implementing blanket trait impls for all types that satisfy a bound in Rust
Updated: Jan 04, 2025
In Rust programming, traits are a powerful feature that allow us to define shared behavior among different types. They are comparable to interfaces in other languages. One particularly useful technique is implementing 'blanket trait......
Parameterizing `struct`s and `enum`s with one or more generic types in Rust
Updated: Jan 04, 2025
In many programming languages, structs and enums provide powerful ways to organize data and represent varieties of types. However, when you want them to be versatile enough to work with different data types, parameterizing them with......
Zero-cost abstractions in Rust: how generics optimize away overhead
Updated: Jan 04, 2025
Rust has gained considerable attention in the software development community due to its powerful features and performance capabilities. One of the unique characteristics of Rust is its emphasis on zero-cost abstractions. These are......
Using phantom types and `PhantomData` to encode invariants at compile time in Rust
Updated: Jan 04, 2025
Understanding how to encode invariants in your program without any runtime overhead is a sophisticated programming skill especially beneficial in systems programming where correctness is crucial. Enter phantom types and PhantomData from......
Creating trait objects vs using generics for polymorphic behavior in Rust
Updated: Jan 04, 2025
In the realm of Rust programming, developers often encounter the need to achieve polymorphic behavior in their code. Two prevalent strategies are using trait objects and generics. While both methods enable code reuse and flexible design......
Generic type inference pitfalls and how to guide the Rust compiler
Updated: Jan 04, 2025
Rust is a powerful systems programming language that focuses on safety, especially safe concurrency. One of its advanced features is its type system, which includes generic type inference that allows you to write highly flexible and......
Combining multiple trait bounds on a single generic parameter in Rust
Updated: Jan 04, 2025
In Rust, traits are a way to define shared behavior that different types can implement. When working with generic types, it’s often necessary to specify bounds on these generics to enforce that they implement certain traits. More advanced......
Rust - Generic lifetimes in traits and function signatures (`for<'a> Fn(&'a T) -> &'a U`)
Updated: Jan 04, 2025
In Rust, lifetimes are a concept used to describe the scope for which a reference is valid. Rust is strict about lifetimes to ensure memory safety without requiring a garbage collector. When working with traits and functions, especially......