Transforming JSON or YAML arrays/objects into typed Rust vectors and maps
Updated: Jan 04, 2025
In Rust, working with structured data like JSON or YAML often requires transforming strings that encode arrays or objects into types that can be easily manipulated within the language. This guide will walk you through the process of......
Encapsulating vector or hash map operations behind a cohesive API in Rust
Updated: Jan 04, 2025
Encapsulation is a fundamental concept in programming that promotes modular and maintainable code. In Rust, thanks to its powerful type system and ownership model, encapsulating operations such as those performed on vectors or hash maps......
Rust - Chaining transformations and lookups on vectors, slices, and hash maps with iterators
Updated: Jan 04, 2025
In Rust, iterators provide a powerful, expressive, and efficient means of handling collections. They allow you to perform a sequence of transformations and aggregate operations on data structures like vectors, slices, and hash maps without......
Rust - Combining multiple data structures: Vectors of HashMaps, or HashMaps of Vectors
Updated: Jan 04, 2025
In modern software development, data structures are fundamental to how data is managed and operations are optimized. Two frequently used structures are Vectors and HashMaps. This article explores how combining these structures can enhance......
Rust - Handling generics and trait bounds for flexible vector or map manipulations
Updated: Jan 04, 2025
In programming, especially when dealing with statically typed languages like Rust, taking advantage of generics can greatly enhance flexibility and reusability of your code. By integrating trait bounds, you can enforce constraints that let......
Interfacing vectors and hash maps with FFI calls in unsafe Rust
Updated: Jan 04, 2025
In the rich ecosystem of Rust, ensuring memory safety and protection from undefined behaviors is a priority. However, sometimes, developers need to interface with libraries or codebases written in other languages like C. This is where FFIs......
Preventing double frees and memory leaks with Rust’s ownership rules in collections
Updated: Jan 04, 2025
Managing memory effectively is a critical skill in software development, especially in languages that provide a high degree of control over memory allocation and release, like C++. Rust, however, offers a paradigm shift in how developers......
Rust - Migrating from arrays or slices to Vec for dynamic resizing requirements
Updated: Jan 04, 2025
When working with Rust, one often starts with arrays or slices to handle collections of data due to their simplicity and fixed size attribute in memory. While these structures are useful for managing collections of elements, they have a......
Planning data partitioning for distributed systems with Rust’s standard collections
Updated: Jan 04, 2025
Distributed systems are designed to handle large volumes of data by dividing the workload across multiple nodes. Data partitioning is the foundational strategy that allows such systems to efficiently store and process data. Rust, a systems......
Rust - Exploring non-lexical lifetimes and how they aid in collection usage
Updated: Jan 04, 2025
In the realm of systems programming, performance and safety are key factors, and languages that offer fine-grained control over both are invaluable. Rust is such a language, uniquely offering a sophisticated type system that enforces......
Rust - Maintaining order in a HashMap with the IndexMap crate for insertion ordering
Updated: Jan 04, 2025
In the world of programming, keeping data organized is crucial, particularly when dealing with key-value pairs using hash maps. Unlike traditional HashMap collections, which do not preserve the order of entries, Rust provides a smart......
Rust - Simulating a queue with a Vec by removing from front vs using VecDeque
Updated: Jan 04, 2025
When working with data structures in Rust, you may come across a situation where you need a queue. A queue follows a First-In-First-Out (FIFO) order, where elements are added to the back and removed from the front. In Rust, there are......