Porting C++ STL usage to Rust’s Vec and HashMap: key differences
Updated: Jan 04, 2025
When transitioning from C++ to Rust, developers may encounter various language-specific programming constructs and libraries that operate in a distinct manner. One such instance is the use of the Standard Template Library (STL) in C++ and......
Refactoring iterative logic into functional pipelines with Rust iterators
Updated: Jan 04, 2025
In the world of programming, refactoring code to make it more efficient, readable, and maintainable is a regular task for developers. One paradigm shift that has gained traction over the years is the transition from traditional iterative......
Rust - Investigating internal implementations: std::collections source for Vec and HashMap
Updated: Jan 04, 2025
In the world of Rust programming, data structures such as Vec and HashMap offered by the std::collections module are vital for efficiently managing collections of data. Understanding their internal implementations not only helps in......
Rust - Combining Vector slices and HashMap lookups in complex algorithms
Updated: Jan 04, 2025
When working with complex algorithms in software development, efficient data manipulation and retrieval are key to performance. Two of the most common data structures available in many programming languages are vectors (sometimes called......
Rust - Modeling adjacency lists for graphs using HashMap>
Updated: Jan 04, 2025
Graph data structures are fundamental in computer science, often used to model relationships between objects. A graph consists of nodes (vertices) connected by edges. One common way to represent a graph in memory is through an adjacency......
Converting between JSON arrays/objects and Rust Vec/HashMap with serde_json
Updated: Jan 04, 2025
In modern programming, JSON (JavaScript Object Notation) is a ubiquitous format due to its simplicity and compatibility with web services. When developing in Rust, an efficient language known for its performance and safety, the serde_json......
Building a library of custom data structures based on Rust vectors and maps
Updated: Jan 04, 2025
When working with Rust, it's often beneficial to create custom data structures that extend the capabilities of standard containers such as vectors and maps. Rust’s powerful type system, along with its safety features, make it an ideal......
Reading from and writing to vectors using I/O traits for custom buffering in Rust
Updated: Jan 04, 2025
When working with data in Rust, vectors are a common data structure used due to their dynamic size and capability of growing and shrinking. However, I/O operations, like reading from or writing to files, can sometimes require specialized......
Rust - Leveraging reference counting for sharing collection data (Rc>)
Updated: Jan 04, 2025
In Rust, memory management is a critical component of ensuring the efficiency and safety of software. One powerful feature that Rust offers in this area is reference counting, provided by the Rc (Reference Counted) type. When combined with......
Rust - Splitting and chunking large vectors for parallel processing with rayon
Updated: Jan 04, 2025
In the world of parallel programming with Rust, efficiently handling large vectors is crucial for maximizing performance. Especially when using the Rayon library, an efficient data-parallelism library for Rust. In this article, we explore......
Rust - Implementing multi-mapping patterns with HashMap> or HashMap>
Updated: Jan 04, 2025
In many applications, it's often necessary to associate a single key with multiple values. Java developers commonly use collections like HashMap to implement such multi-mapping patterns. However, the built-in HashMap only allows one value......
Using generics to write functions that accept any collection type in Rust
Updated: Jan 04, 2025
Generics in Rust provide developers with the capability to create flexible and reusable code, which is especially useful when writing functions that operate on any collection type. By leveraging generics, you can write functions once and......