Rust - Avoiding accidental clones in loops over vectors or hash maps
Updated: Jan 04, 2025
When iterating over vectors or hash maps in programming, it’s common to encounter unexpected behaviors that stem from accidental cloning of elements. Understanding how these operations work and ensuring that you handle ownership and......
Ensuring deterministic iteration order in Rust with BTreeMap or sorting keys
Updated: Jan 04, 2025
In programming, deterministic iteration order is critical when you want to ensure consistent behavior across multiple runs of your programs. Rust, known for its safety and performance, provides multiple options to achieve this consistency.......
Rust - Benchmarking collection operations with Criterion for performance insights
Updated: Jan 04, 2025
When working with large datasets and complex algorithms, performance becomes a key factor in delivering optimal applications. Benchmarking is the tool we use to identify performance bottlenecks and understand how our applications actually......
Rust - Inspecting memory usage of vectors and hash maps with built-in methods or external crates
Updated: Jan 04, 2025
Inspecting Memory Usage of Vectors and Hash Maps in RustMemory management is a crucial aspect of programming, especially in systems programming languages like Rust. Today, we’ll explore how you can inspect memory usage of two common data......
Rust - Implementing custom wrappers around Rust’s standard collections for domain logic
Updated: Jan 04, 2025
The Rust programming language is known for its performance and memory safety, providing developers with robust features and a powerful type system. Among its features, Rust includes a suite of standard collection types such as Vec,......
Rust - Safely handling out-of-bounds vector indexing with get and get_mut
Updated: Jan 04, 2025
Working with vectors in Rust is an essential skill, especially when dealing with data collections. However, accessing elements by index in vectors can lead to panic if not done safely. Rust provides mechanisms like the get and get_mut......
Rust - Converting between different collection types: from Vec to HashSet or HashMap
Updated: Jan 04, 2025
In Rust, collections are used to store and manipulate groups of data. The most common collection types include Vec<T>, HashSet<T>, and HashMap<K, V>. Each type has different characteristics, making them suitable for......
Rust - Building hierarchical data structures with vectors of enumerations
Updated: Jan 04, 2025
Hierarchical data structures are a fundamental aspect of software design, allowing developers to model complex relationships between data elements in a natural way. A common data type for capturing such structures is the enumeration......
Rust - Turning a Vector into an iterator of references or owned items
Updated: Jan 04, 2025
In Rust, handling data collections efficiently is crucial, especially when working with vectors. Rust provides powerful iterators that allow developers to process elements with ease. This article will dive into the details of how to turn a......
Rust: Leveraging concurrency with dashmap or flurry for concurrent HashMaps
Updated: Jan 04, 2025
In modern software development, harnessing concurrency is crucial to optimize performance and utilize the capabilities of multi-core processors fully. One common challenge developers face is efficiently managing shared mutable state across......
Rust - Designing efficient algorithms around contiguous data in Vec
Updated: Jan 04, 2025
Efficient algorithms are pivotal to the performance of any application, especially when dealing with data structures. In Rust, Vec<T> is a versatile collection that allows programmers to harness contiguous memory for improved......
Rust - Protecting concurrent writes to a shared Vector with Mutex or RwLock
Updated: Jan 04, 2025
In Rust, handling concurrent access to shared resources is crucial to ensure data integrity and prevent race conditions. Two common concurrency primitives provided by Rust for this purpose are Mutex and RwLock. This article explores how to......