Rust has scalar types (integers, floats, Booleans, characters) and compound types (tuples, arrays). It also supports references, slices, and user-defined types like enums and structs. Ownership and borrowing govern data lifetimes, ensuring memory safety without a garbage collector.
- 1Rust Data Types: A Comprehensive Introduction
- 2Understanding Ownership and Borrowing in Rust Data Structures
- 3Rust Primitives: Integers, Floats, and Boolean Fundamentals
- 4Working with Arrays and Slices in Rust
- 5Exploring Rust Tuples for Grouping Related Values
- 6Enums in Rust: Flexible Variants for Safer Code
- 7Defining Custom Data Types with Rust Structs
- 8Managing Strings in Rust: `String` vs `&str`
- 9Generics in Rust: Increasing Flexibility While Maintaining Safety
- 10Rust’s Option and Result Types for Error Handling
- 11Pattern Matching in Rust: A Powerful Tool for Data Access
- 12Leverage Rust Lifetimes for Safe Memory Management
- 13Rust Type Inference and the Power of `let`
- 14Iterator Traits in Rust for Efficient Data Processing
- 15Collections in Rust: Vectors, HashMaps, and More
- 16Unleashing Rust Slices: Borrowing Portions of Arrays Safely
- 17Rust Interior Mutability: Working with `Cell` and `RefCell`
- 18Smart Pointers in Rust: `Box`, `Rc`, `Arc`, and More
- 19Understanding Rust’s Borrow Checker for Data Integrity
- 20Concurrency with Rust Types: Channels and Thread Safety
- 21Rust’s Zero-Cost Abstractions for High-Performance Data Handling
- 22Pinning and `Unpin` in Rust: Advanced Memory Semantics
- 23Handling Foreign Function Interfaces (FFI) with Rust Data Types
- 24PhantomData in Rust: Marker Types for Compile-Time Guarantees
- 25Exploring Unsafe Rust: When Low-Level Data Types Are Necessary
- 26Rust Pattern Matching with Enums: Enhancing Readability and Safety
- 27Auto Traits and the Orphan Rule in Rust’s Type System
- 28Implementing the Newtype Pattern in Rust for Safer Wrappers
- 29Trait Implementations for Custom Rust Data Types
- 30Constants and Statics in Rust: Shared Data in Memory
- 31Type Coercion and Elision in Rust: Simplifying Your Code